Get in Touch
Whether you're looking to start a new arcade game project, need character design, or want to modernize existing code, we'd be happy to discuss how we can help. Share as much or as little detail as you're comfortable with at this stage.
What to Expect
Response Time
We typically respond to inquiries within one business day. For complex project discussions, we may need additional time to provide a thoughtful response.
Types of Inquiries
We welcome questions about new arcade game development, character design projects, code modernization services, general consultation, or partnership opportunities.
Initial Conversation
Our first conversations are informal and exploratory. We'll discuss your goals, timeline, and how our services might align with your needs before proposing any formal arrangement.
Frequently Asked Questions
Do you work with clients outside of Italy?
Yes, we collaborate with clients worldwide. While our studio is based in Rome, we're experienced in remote project management and have worked successfully with teams across different time zones and regions.
What information should I include in my initial message?
Share whatever feels relevant at this stage. This might include the type of project you have in mind, your timeline expectations, any specific challenges you're facing, or questions about our approach. There's no need to have everything figured out before reaching out.
How do you structure project engagements?
Each project is different, so we tailor our approach accordingly. After initial discussions to understand your needs, we propose a structure that makes sense for your specific situation, whether that's a fixed-scope project, ongoing collaboration, or something else entirely.
Can you help with just part of a project?
Absolutely. We're comfortable working on specific aspects of arcade game development, whether that's character design, technical implementation, code modernization, or other specialized needs. We're here to fill the gaps where you need additional expertise or capacity.